What Should We Build? A Designer's Guide to Product Thinking
The most important design work often happens before a single screen exists. What problem are we solving? Who has it? How will we know we've helped? This series looks at the ideas that guide those early decisions, from Jobs to Be Done to north star metrics, and how to use them without letting them think for you.
Every post here starts as my own thinking. AI just helps me tidy the edges.
The first notes in this series are on their way.